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Visual
Computing Labs, Tata Elxi, creates magic for Kabhi
Alvida Na Kehna with outstanding computer effects
August
10, 2006
Bangalore: Visual
Computing Labs (VCL), a division of Tata Elxsi, once
again showcased its excellence in visual effects (VFX)
with its work in one of the most eagerly awaited movies
of the year Kabhi Alvida Na Kehna (KANK).
KANK is Karan Johar's third directorial
venture and stars Bollywood bigwigs like Amitabh Bachchan,
Shahrukh Khan, Rani Mukerji, Preity Zinta, Abhishek
Bachchan and Kiron Kher in pivotal roles. The movie
was shot over a 90-day stint in the USA and a few on
four large sets in Mumbai's studios.
"This is VCL's second project
for Dharma Productions, having worked with them earlier
on Kal Ho Na Ho. In KANK, VCL has executed more than
45 minutes of effects work," said K. Chandrashekhar,
head of VCL.
Says Mr Pankaj Khandpur
creative director, Visual Computing Labs, Tata Elxsi,
"The most outstanding work in the multi-starrer
movie was the creation of a Computer Graphic Image (CGI)
football stadium and the neighbouring city in the aerial
views. It is for the first time in India that the creation
of thousands of stadium crowds in all the long-shots
was all done in computer graphics!"
"The creation of CGI crowds
in the stadium was particularly challenging as we were
combining CGI characters in the distance with existing
live-action actors in the foreground. Each of the CGI
'agents' had to reflect the same level of movement and
excitement as the live-action actors, so that both types
of 'actors' could blend seamlessly in the same shot/s.
Even the relative clothing, hair etc., had to be similar!
Apart from the blending, the biggest challenge was rendering
a crowd of 75,000 people in CG, each in complete 3D,
with clothes, caps, shoes, and even tubs of popcorn,"
he added.
All the environment effects like
snow and rain for many of the scenes, including depicting
the 'changing' of seasons in real time were created
in CG by VCL. An important requirement was to ensure
the seamless integration from one scene to the other;
this required the creation of 'matched' trees, as well
as matching the 'grounds' of various shots, and the
creation of freshly fallen digital 'snow' in the Shahrukh
shot. This was challenging considering the individual
shots had been shot at different locations, and at different
times, weeks apart from each other.
Further elaborating on the execution
of environmental effects for KANK Pankaj Khandpur said,
"The narrative requirement was to show the passage
of time via the changing of seasons, across multiple
locations, and multiple characters. The scene begins
with Abhishek walking in a crowded square when it begins
to rain. We seamlessly tilt up to a tree in summer,
with green leaves, which turn to brown as the camera
comes down to show us Preity in the garden of her house.
She puts her hand out to catch the first flakes of snow.
The camera travels to the ground, which quickly covers
with snow. The camera now tilts up to reveal Shahrukh
walking past a snow-covered cemetery. More snowfalls.
Match to Rani at another location, walking through a
snowstorm".
"An interesting problem
was whenever the unit shot in real snow, by the time
the shot was 'taken', the snow was completely destroyed
with hundreds of foot-prints... you could see the footprints
of the lighting, camera, costume, direction and setting
departments (even car tracks). Plus all of the actors'
retake footprints! The script however, called for the
loneliness and bleakness of the location, with just
a character alone in his solitude! A snow-covered groundscape
that looked like an army had just passed by would destroy
the objective of these shots! VCL had to create digital
'virgin' snow, and 'fill' back the tracks, leave exactly
one set of footprints (ostensibly the character's),
and then motion track all of this match the live camera
movement!"
Apart from animation for the
movie and the film logo, VCL has designed the opening
credits of the film, as well as many minutes of 'hidden'
effects: cosmetic fixes, embellishment, transitions,
and day-for-night effects.
About Visual Computing Labs
Visual Computing Labs,
a division of Tata Elxsi, is a creative facility offering
animation, gaming and special effects for the global
entertainment and broadcast industry. Headquartered
in Bangalore, the lab is a unique mix of engineering
and creative skills, which provides solutions from scripting,
pre / post production, character modelling and animation,
VFX, and development services among others.
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