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Cynthia Rodrigues
Visual Computing Labs is a name to reckon
with in the Indian graphics industry. This division
of Tata Elxsi is creating magic on the silver screen
within India and in Hollywood
When
the Lumiere brothers showed their short film, Arrival
of a Train at La Ciotat, audiences in 1895, unfamiliar
with the concept of moving images, reacted dramatically,
rushing out of the hall in panic and fear at the sight
of the train coming headlong towards them.
More than 100 years later, there
may not be viewers fleeing the theatre in a wild panic,
but modern cinema's ability to invite dramatic and awestruck
reactions from viewers has only increased. Sophisticated
production technologies have enabled the motion picture
industry to override its earlier shortcomings and exploit
the potential of the medium.
One such technology CGI
(computer generated imagery) has taken the celluloid
world by storm. And Visual Computing Labs (VCL), a division
of Tata Elxsi, is at the forefront of this cutting-edge
creative art. Having contributed to Bollywood blockbusters
like Rang De Basanti and Dhoom, Tamil
hits like Boys and Anniyan and Hollywood
productions like XXX2 and Into The Blue,
VCL has proved its competence in the art of moving audiences
to laughter and tears, of using exaggeration and caricature
to tell unimagined tales, of drifting between fantasy
and fable to portray startling realities.
K Chandrashekhar, general manager
and head, VCL, is justifiably delighted with the headway
his division is making. He says, "We offer services
like 3D animation, visual effects and graphics required
for feature films, corporate films and television commercials.
Our purpose is to build skills in every area."
VCL's skills in 3D animation
and VFX are much sought after in the industry today,
and studios from Hollywood have commended it. Its prowess
is evident in the ease with which it gained the confidence
of one of its earliest clients, Film Roman / Hasbro.
The leading toy manufacturer wanted to promote the relaunched
Weebles range of toys for pre-school children through
10 seven-minute DVDs. Initially, VCL was asked to design
16 secondary characters. Pleased with the results, Film
Roman / Hasbro contracted VCL to initially design four
primary characters and later all the remaining characters
too.
Says Chandrashekhar, "For
the first film we did exactly what the client wanted.
In the second film, however, we stuck to their script,
but we also gave them another version in which our guys
gave in to their creative urges and ideas. The client
liked it so much that they not only let go of the controls
for the third film but also asked us to re-do the first
two."
"Another time," says
Chandrashekhar, "We did a small sequence from Snow
White, a 2D cartoon, as a test for Disney. The client
wanted to see what the cartoon would look like in 3D.
It was a test of our modelling abilities, so we created
two of the seven dwarfs in the movie, Grumpy and Dopey.
It also tested our ability to create the particle effect
(a technique for creating visual effects with digitally
created water, smoke ,fire ,etc )." Although it
was a tough assignment, Disney was more than happy with
the results.
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In the clip created by VCL, Grumpy
retrieves a sack from a stream and hoists it up at the
end of his fishing tackle. The realistic display of
the spray of water as the sack is raised is called the
particle effect. As Grumpy holds the tackle, the line,
frayed with the weight of the sack, snaps and the sack
falls on Grumpy's foot. Angry, he hits the sack, which
is now moving suspiciously, with a stick, even as it
wriggles and squirms every time the stick strikes. "Through
the animation, you can see Dopey's beard moving and
the ripple effect in the water. But the most difficult
part was the sack animation, which is considered quite
a challenge in the animation world. If not done well,
the sack looks shapeless and lifeless. In this case,
it had to look like a character inside a sack,"
explains Chandrashekhar.
Through the years, VCL's work
has included all the Yashraj films, including Bunty
aur Babli, Veer Zaara and Hum Tum, other
productions like Kaal, Kal Ho Na Ho and Swades,
besides the graphics R&D for the 75th Academy Awards
and graphics for New York City's 2012 Olympics bid.
The division has people who specialise in set design,
character design and modelling, lighting, animation,
etc.
But what sets the team apart
is its ability to go beyond client expectations and
to ensure authenticity in its creations. Chandrashekhar
elaborates, "Ensuring authenticity is something
that we do as part of our research. We try to push ourselves
further, to give the client a very good output. And
that is why we retain these clients for years. If we
don't research the subject well, it will show in the
quality. We have to get a feel of the character."
For Bose the Forgotten
Hero, a Shyam Benegal film, VCL thoroughly researched
the submarines of the time. For Agnipankh, a
war film, it studied the aircraft of the Indian and
Pakistan air force before painstakingly building them
and then playing around with a magnificent parade in
the sky. Says Chandrashekhar, "They used real fire
in the film, but we maximised it using digital fire."
In Rang de Basanti, VCL
has created 35 minutes of Visual Effects, including
the creation of an airbase in the paddy fields and a
tower on a Delhi school to make it look like a radio
station, besides all the MIG aircraft used in the film.
So convincing was their work in the film that the ministry
of defence demanded to know who gave them permission
to shoot the aircraft. VCL also did extensive wire removal
work and visual effects for Dhoom.
In Boys, it merged a 3D
character with the live action. For Anniyan,
VCL had to show the lead character as a split personality
who believes he is Satan and doles out punishment for
various crimes. The setting was hell, and VCL studied
the scriptures to create the setting and learn more
about the subject.
VCL is now doing work for well-known
ad agencies and independent ad filmmakers. Its portfolio
includes advertisements for Cheetos, Pillsbury, Huggies,
Fanta, and MSN Messenger, besides two Coke commercials
for overseas audiences. The division has also worked
on projects for Sony Pictures Imageworks, Lions Gate,
MGM and Digimation.
The challenge, according to Chandrashekhar,
is "to keep impressing the client, to make it cost-effective
and viable for the client to work with us. To achieve
this, we need to beef up our skills, cut costs, and
complete the work faster."
Chandrashekhar has great hopes
for the future of the division. "The animation
industry is evolving at a wonderful pace. And our guys
are the best in the business. They are armed with the
right technology and bubbling with ideas. As we go on,
we hope to do more work in both the domestic and international
market. We also have plans to get into content creation.
We will hire the right people with experience in doing
those things."
VCL has perfected the art
of creating magic on screen, wielding the twin wands
of technology and imagination. Stretched by a host of
new ideas and armed with artistry and inventiveness,
the division is poised to grow at an astounding pace.
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Facts:
- It takes 18 to 24 months
or more to make a 90-minute animation film.
- It takes one month to
make a television animation episode of 22 minutes.
- The creation of visual
effects for films could take between 2 to 8
months.
- In 2D modelling, the
character is drawn on paper. In 3D, it is created
on the computer. Once the character is modelled,
it has to be rigged.
- Rigging is a step before
animation. Suppose the animation requires the
character to take a stick and hit something.
To do this, the character would need to move
its shoulder muscles, elbow and wrist, pick
up the stick and hit it. Animators set the constraints,
marking out the parts around which motion will
take place. The process of setting the constraints
is called rigging.
- The constraints are
imposed on a digital skeleton of each character.
So only those parts will move during animation.
There are things called walk cycles, run cycles,
action cycles, etc. The movement is pre-fixed.
- Rigging is followed
by lighting, texturing, animation, compositing
and rendering.
- Parallelly, another
team creates the background in which these characters
will operate.
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Uploaded on October 19, 2006
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