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Creating magic on screen is
not a gift that just the gods and goddesses of cinema
are endowed with. Bangalore-based Visual Computing Labs
(VCL), a division of Tata Elxsi, blends imagination
and technology to deliver visual imagery that is as
captivating as anything that flesh-and-blood actors
treat their fans to.
VCL’s expertise in two- and three-dimensional
animation, special effects and game development has
won it business and plaudits from customers in India
as well as abroad. From feature films to television
commercials, the company is working with some of the
biggest names in the business while leading the charge
of an Indian animation industry that is now finding
its place in the global sun.
In this interview with Shobha
Ramswamy, K. Chandrashekar, who heads VCL,
shares some of the high points of the division and its
plans for the future.
How did VCL come to be?
This division was started over
two years ago with the goal of becoming a world-class
studio in animation and visual effects, addressing the
domestic as well as international market. Unlike most
start-ups, we spent a lot of time and effort in researching
and understanding the demands of the local and global
markets.
VCL has a strong technical foundation
and product design capabilities. We have already made
inroads into the gaming arena, providing both graphics
and programming. This requires high software skills.
Our long-standing association with Alias, as co-developers
and system integrators, has given us an in-depth understanding
of programming tools; that’s what provides us an edge.
Currently we are leveraging our
unique mix of creative and specialised skills in three-dimensional
computer graphics, animation and visual effects to offer
pre-production, production and post-production services.
VCL caters to the advertising, film and television,
and gaming industries across the world. Initially we
are into providing only services, but as we gain expertise
and knowledge we will be offering more. Our long-term
vision is to produce and distribute content.
Versatility in handling diverse
styles of animation and the ability to provide quality,
cost-effective and on-time services through a single
window remains a key strength at VCL.
Will animation be the
next outsourcing wave to hit India?
Almost 10 years ago, when two-dimensional animation
films such as Lion King got too expensive to
be made in the West, Hollywood studios started outsourcing
this work to South-East Asian countries. The quality
of the work remained constant, but the costs got reduced
substantially. South Korea, one of many beneficiaries
of this development, has a large number of animation
outfits, some that have more than 1,000 people.
The scenario is now being repeated
with three-dimensional films. Monsters Inc cost
more than $90 million to make. Naturally, Hollywood
studios are looking to outsource this animation work
and, thanks to the success of our software industry,
India is being seriously considered. Since last year
we have been approaching many studios and conducting
test runs with them. The feedback we have got on the
quality of our work has been fantastic.
The research and development
work we did for the Oscars last year has, I believe,
put us in a different league altogether. We are one
of the few organised players in India and our strengths
are our people — the best animation artists and graphic
software developers in the country — our structured
processes, which focus on delivering high quality output
on time and within budgets, and the financial resources
to sustain long production cycles. The Tata lineage
also plays an important role.
How are you faring
in the Indian market?
Visual effects are fast gaining popularity among our
film fraternity. In Bollywood this increase in awareness
has meant longer, more complex and more sophisticated
‘effects’ shots. We have done some excellent work for
Hindi, Tamil and Kannada films.
In the new Shah Rukh Khan movie,
Swades, we added depth to several natural phenomena
sequences (night skies, stars, moon and clouds), did
three-dimensional modelling and compositing, and also
executed all the theatrical teasers and trailers. Though
the visual effects were understated, it was extremely
involving. Subtle effects are far more complicated to
work on since one strives to achieve effortless normalcy
as compared with in-your-face effects.
Similarly, the challenge with
Kal Ho Na Ho was in creating special effects
that go beyond the conventional treatment used in tricks,
stunts and action sequences. There are 40 minutes of
effects in the film and the challenge was to make the
special effects as subtle as possible, so much so that
the audience does not ‘feel’ the effects. The effects
are not felt visibly; they are used to enhance storytelling
in an effective manner.
Our other movie credits include
Agni Pankh, Shyam Benegal’s Netaji, and
Shankar’s Boys and Fun2sh.
How long does it take
to complete a typical project?
Our Bangalore office handles most of the three-dimensional
animation work and our Mumbai office offers VFX services.
It takes about 150 professionals to produce 22 minutes
of animation every month — that is the scale of our
work. Kal Ho Na Ho took about three months to
complete. One of the key goals from our side is to set
realistic deadlines.
Apart from creative inputs, our
VFX supervisors get involved right from the scripting
stage, bringing in tremendous value by ensuring that
wastage and unnecessary work does not get carried into
the post-production process. Our VFX supervisors ensure
the smooth execution of the effects, thus cutting down
on our clients’ costs.
What are the biggest
challenges in this field?
Each project has its own set of problems and challenges.
Shyam Benegal’s Netaji required us to design
a submarine; this called for a lot of research and plenty
of sketches before we settled on the final look. The
biggest challenge, though, lies in finding quality animators;
they are critical to this manpower-intensive industry.
There is a dearth of good talent and this tells; experienced
animators are the lifeblood of the industry.
What are the future
plans for this division?
Our research and development team is constantly working
on interesting technologies that have potential value
for our industry. We have also started doing ‘animatics’,
where animated storyboards are used before the actual
production of an advertising commercial. This means
that, before moving into the production stage, agencies
can actually research and receive feedback on their
proposed commercials. This money-saving option is increasingly
being adopted by agencies.
We intend to move up the value
chain in each of the markets we are addressing. For
example, at the moment we have positioned ourselves
as a services-only house and do not co-develop content.
As we go along we will move up the value chain and start
co-producing and also producing content. We will also
start designing rather than merely executing. Distribution
of content is another future interest for VCL. The broad
idea is be among the best in the world.
Uploaded on January 5, 2005

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